Yes, most notably the removal of Saber Throw which helps build Focus and deals some damage. ![]() I don't know to what extent this is due to the lack of customisation and having to rely on pre-built setups but the setups do feel like a level 20-25 Guardian rather than the peak of the Guardian class that you would come to expect at level 75. Sadly, it does not feel like the Jedi Guardian that we have got in live. If you have feedback on the different disciplines and ability paths, please note your feedback accordingly so we can track it.ĭon't fix what isn't broken, I was excited for loadouts thinking they were simple saved spec was devastated to find out you were completely reworking the wheelįirst of all, I would like to thank you guys for all the work you put into making SWToR a great game, which is why I believe this criticism is warranted to keep the game as great as it has been for quite some time now.ĭoes this feel like a Jedi Guardian? Please explain why or why not. How are you enjoying or not enjoying this class?Ĭlass has 0 identity so it feels terrible The solos matches are 4 juggs vs 4 juggs what are you even supposed to do or compare it too. Too early to comment tbh, It killed open world enemies on onderon, anything can do that. What are your initial thoughts with the effectiveness of the Jedi Guardian against enemies? Yep, Saber throw is a great filler and great for when the MANY anti-melee mechanics force you out of 4m range.įorce clarity is our only ONLY offensive cooldown and its gone. ![]() ![]() Is there anything that feels missing or out of place in the combat rotation? No, the removal of combat focus/ aoe taunt/ intercede/ two of (enure/saber reflect/mad dash) makes vigilance feel like watchman sentinel but with no raid buff or force camo.
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